Game Art: Max Capacity's "NES Hex Glitch series" (2012)
Link: Max Capacity
Submitted by Matteo Bittanti
Link: Max Capacity
Submitted by Matteo Bittanti
Nothing to Tell digital video/machinima, 20 min, Italy 2025 created by Fabrizio Condino Nothing to Tell is an experimental short that reworks the world of Cyberpunk 2077 into a study of alienation, repetition, and mental disintegration. Following Daniel through an oppressive cycle of waking, drifting, drinking, and self-arming, the
art bit – Contemporary Art & Indie Game Culture – #6: Game Playing Society runs from 16 May to 12 July 2026 at Hotel Anteroom Kyoto, Gallery 9.5, 7 Higashikujo Aketa-cho, Minami-ku, Kyoto. Opening hours are 10:00–20:00. Admission is free. A reception and workshop are planned for 16
Kepler Interactive has launched Reset Magazine Issue 1, a large-format print publication devoted to video games as contemporary culture. Available for pre-order through Kepler’s online store and shipping from late May 2026, the debut issue runs 200 pages, measures 240 × 310 mm, and appears in three reverse-cover variants devoted
Façonnage Éditions has announced the release of Angelo Careri’s first book, Grand Theft Auto – Crime et architecture, a French-language long essay devoted to one of the most commercially dominant, culturally abrasive, and theoretically productive videogame series of the last three decades. Published in the Everglades collection, the book includes