RESOURCE: IN-GAME PHOTOGRAPHY, THE STATE OF THE ART
Adrien Cornelissen has written a comprehensive and detailed overview of in-game photography for HACnumedia in both English and French. Here is an except: English textFrench text
Adrien Cornelissen has written a comprehensive and detailed overview of in-game photography for HACnumedia in both English and French. Here is an except: English textFrench text
In December 2025, Art21 released a new cluster of short films on Jacky Connolly as part of IRL/url, an ongoing series on the unstable conflation between physical and digital spaces. Directed and produced by Jonna McKone, Connolly’s three vertical (groan) videos — AI, Sims, Sound, and The Mineral Kingdom
The Milan Machinima Festival has opened the call for submissions for its 2027 edition, marking ten years of curatorial engagement with machinima, game-engine cinema, and moving-image practices shaped through virtual worlds. Since its inception, MMF has traced the aesthetic and critical trajectories of artists working with video game technologies, from
Art Games! March 10–14 2026 tiat, 151 Powell Street, San Francisco Art Games! was timed, pointedly, to coincide with the Game Developers Conference, the industry’s largest and loudest annual gathering held a few blocks away. That proximity was itself a curatorial argument: where GDC convened around business and
WORLDPLAY 7 to 13 June 2026 Commons Hub Hirschwang an der Rax, Austria official website the TL;DR version: WORLDPLAY is a pop-up physical hub for prefiguring and prehearsing radical futures through fiction, design, performance and play. Where/when: June 7–13, 2026, Commons Hub, Hirschwang an der Rax, Austria.
Cao Fei Dash April 9–September 28, 2026 Fondazione Prada Largo Isarco, 2 Milan, 20139 Italy Cao Fei’s Dash, opening at Fondazione Prada on 9 April 2026, arrives wrapped in the rhetoric of innovation but seems more interested in what technological progress leaves behind: displaced knowledge, altered perception, and
My Desert Heart. A performance in Red Dead Redemption 2 Friday 10 April, GoShort festival, Lux 2, 7.15—8.30 PM Nijmegen, The Netherlands Digital Intimacy: Kara Güt Saturday 11April 2026, GoShort festival, Lux 6—7.45 PM Nijmegen, The Netherlands At this year’s Go Short festival in
Workshop: Making Games with Downpour The Photographers’ Gallery 06:00pm - 08:00pm, Tue 31 Mar 2026 16-18 Ramillies Street, London W1F7LW Nearest station: Oxford Circus Register here On 31 March 2026, London’s The Photographers’ Gallery hosts a workshop built around a deceptively simple premise: make a fortune-telling machine
Gray Area / Grand Theater 2665 Mission Street San Francisco, CA 94110 website Each spring, GDC transforms downtown San Francisco into one of the densest concentrations of game industry activity in the world. Publishers, engine developers, and platform holders gather inside the Moscone Center to announce technical roadmaps and commercial strategies.
NOX: Confessions of a Machine ArtScience Museum January 23–April 19, 2026 6 Bayfront Ave Singapore 018974 Hours: Monday–Sunday 10am–7pm Friday–Saturday 10am–9pm The ArtScience Museum in Singapore inaugurates NOX: Confessions of a Machine, the first Southeast Asian solo exhibition by Lawrence Lek. On view from 23
Leo Castañeda’s inclusion in Whitney Biennial 2026 constitutes an unambiguous institutional decision: videogames are no longer admitted to the museum as visual source material for gallery video. They are being exhibited as environments with rules, furniture, sound, and duration, formats that reorganize the conditions of spectatorship from within. Running
Los Santos Plays Itself digital video, color, sound, 1 hour 4 seconds, 2017, Germany. created by Sebastian Lütgert February 13–26 2026 vral.org Los Santos Plays Itself records a live performance realised inside Grand Theft Auto Online in 2017. Inspired by Thom Andersen’s Los Angeles Plays Itself (2003)